Paladin
Optional Paladin features and subclass references from Tasha’s Cauldron of Everything.
This reference contains the optional Paladin features introduced in this source.
Optional Class Features
You gain class features in the Player's Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a paladin. Unlike the features in the Player's Handbook, you don't gain the features here automat ically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement noted in the feature's description. These features can be selected separately from one another; you can use some, all, or none of them.
Add It Ion Al Paladin Spells
2nd-level paladin feature
The spells in the following list expand the paladin spell list in the Player's Handbook. The list is orga nized by spell level, not character level. Each spell is in the Player's Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar's Guide to Every thing also offers more spells. 2ND LEVEL Gentle repose Prayer of healing Warding bond 3RD LEVEL Spirit shroud 5TH LEVEL Summon celestial
Fighting Style Options
2nd-level paladin feature
When you choose a fighting style, the following styles are added to your list of options.
Blessed Warrior
You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.
Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in dark ness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a mini mum of O damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
Harness Divine Power
3rd-level paladin feature
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.
Martial Ve Rs At Il Ity
4th-level paladin feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can re place a fighting style you know with another fighting style available to paladins. This replacement rep resents a shift of focus in your martial practice.
Sa Cre Do Aths
At 3rd level, a paladin gains the Sacred Oath fea ture, which offers you the choice of a subclass. The following options are available to you when making that choice: Oath of Glory and Oath of the Watchers.