Peace Domain
Cleric subclass reference.
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain. Clerics of the Peace Domain preside over the sign ing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.
Peace Deities
Example Deity Angharradh Berronar Truesilver Boldrei Cyrrollalee Eldath Gaerdal lronhand Paladine Rao Pantheon Elven Dwarven Eberron Halfling Forgotten Realms Gnomish Dragon lance Greyhawk
Domain Spells
1st-level Peace Domain feature
You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the Divine Do main class feature for how domain spells work.
Peace Domain Spells
Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th 9th aura of purity, Otiluke's resilient sphere greater restoration, Rary's telepathic bond
Implement Of Peace
1st-leve Peace Domain feature You gain proficiency in the Insight, Performance, or Persuasion skill (your choice).
Emboldening Bond
1st-level Peace Domain feature
You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it m a k es . E a ch crea tu r e c a n ad d th ed4 no more than once per turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all ex pended uses when you finish a long rest.
Channel Divinity: Balm Of Peace
2nd-level Peace Domain feature
You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking op portunity attacks, and when you move within 5 feet [l uMAN CLERIC
Of Pea Ce
of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
Protective Bond
6th-level Peace Domain feature
The bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.
Potent Spell Cast Ing
8th-level Peace Domain feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Expansive Bond
17th-level Peace Domain feature
The benefits of your Emboldening Bond and Protec tive Bond features now work when the creatures are within 60 feet of each other. Moreover, when a crea ture uses Protective Bond to take someone else's damage, the creature has resistance to that damage.