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Warlock

Optional Warlock features and subclass references from Tasha’s Cauldron of Everything.

This reference contains the optional Warlock features introduced in this source.

Optional Class Features

You gain class features in the Player's Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a warlock. Unlike the features in the Player's Handbook, you don't gain the features here automat ically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement noted in the feature's description. These features can be selected separately from one another; you can use some, all, or none of them.

Add It Ion Al War Lock Spells

1st-level warlock feature

The spells in the following list expand the warlock spell list in the Player's Handbook. The list is orga nized by spell level, not character level. Each spell is in the Player's Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar's Guide to Every thing also offers more spells.

Can Trip (O Level)

Booming blade Green-flame blade'' Lightning lure Mind sliver' Sword burst 3RD LEVEL Intellect fortress Spirit shroud Summon fey

The Genie

You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily en ter into pacts that expand their reach. You choose your patron's kind or determine it ran domly, using the Genie Kind table.

Genie Kind

d4 Kind Element Dao Earth 2 Djinni Air 3 Efreeti Fire 4 Marid Water

Expanded Spell List

1st-level Genie feature

The Genie lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table with your pa tron's kind: dao, djinni, efreeti, or marid.

Genie'S Vessel

1st-level Genie feature

Your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.

Genie Expanded Spells

Spell Level Genie Spells Dao Spells Djinni Spells Efreeti Spells Marid Spells l st detect evil and good sanctuary thunderwave burning hands fog cloud 2nd phantasmal force spike growth gust of wind scorching ray blur 3rd create food and meld into stone wind wall fireball sleet storm water 4th phantasmal killer stone shape greater invisibility fire shield control water 5th creation wall of stone seeming flame strike cone of cold 9th wish ,,,,,.,-,,. ~ ' .. ·•-~ --- . -·,·'."'

War Lock Uses Age Ni Es Vessel To

BATTLE A CYCLOP S.

Jck Uses Age Ni Es Vessel To

A CYCLOP S. l, •

Genie'S Vessel

d6 Vessel Oil lamp 2 Urn 3 Ring with a compartment 4 Stoppered bottle 5 Hollow statuette 6 Ornate lantern While you are touching the vessel, you can use it in the following ways: Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resem bles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space.

You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest. Genie's Wrath.

Once during each of your turns when you hit with an attack roll, you can deal ex tra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid). The vessel's AC equals your spell save DC. Its hit points equal your warlock level plus your profi ciency bonus, and it is immune to poison and psy chic damage. a ' I , If the vessel is destroyed or you lose it, you can perform a I-hour ceremony to receive a replacement from your patron.

This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.

Elemental Gi Ft

6th-level Genie feature

You begin to take on characteristics of your patron's kind. You now have resistance to a damage type de termined by your patron's kind: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid). In addition, as a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Sanctuary Vessel

10th-level Genie feature

When you enter your Genie's Vessel via the Bot tled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you. As a bonus action, you can eject any number of creatures from the vessel, and everyone is ejected if you leave or die or if the vessel is destroyed. In addition, anyone (including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.

Limited Wish

14th-level Genie feature

You entreat your patron to grant you a small wish. As an action, you can speak your desire to your Ge nie's Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components: the spell simply takes effect as part of this action. Once you use this feature, you can't use it again until you finish 1d4 long rests.

Source & compatibility

Source: Tasha's Cauldron of Everything · page 70 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy 5e reference. SRD 5.2.1 takes precedence for overlapping core rules and spells. Optional class replacements, subclass timing, and prerequisites require compatibility review; this entry does not grant extra benefits automatically.

Compatibility: Original option; manual use pending compatibility review.