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Beast Master: Primal Companion

The Beast Master’s optional primal companion, with Land, Sea, and Sky stat blocks.

This optional level 3 Beast Master feature replaces Ranger's Companion. You magically summon a primal beast that is friendly to you and your companions and obeys your commands. Choose a Land, Sea, or Sky form and a suitable animal appearance with primal markings. PB means your Proficiency Bonus.

Commands and combat

The beast acts during your turn and can move and use its Reaction on its own. It takes only the Dodge action unless you use a Bonus Action to command another action. You can also give up one attack when taking the Attack action to command the beast to take the Attack action. If you are Incapacitated, it can choose any action.

If it died within the last hour, you can touch it as an action and spend a spell slot of level 1 or higher. After 1 minute it returns to life with all Hit Points restored.

At the end of a Long Rest, you can summon a different beast in an unoccupied space within 5 feet, choosing its form and appearance. An existing beast vanishes when its replacement appears. The beast also vanishes if you die.

Shared statistics

All forms have AC 13 + PB (natural armor), Darkvision 60 feet, Passive Perception 12, and understand the languages you speak. Primal Bond: add PB to every ability check and saving throw the beast makes.

FormSizeHit PointsHit DiceSpeed
LandMedium5 + five times your Ranger levelOne d8 per Ranger level40 ft.; Climb 40 ft.
SeaMedium5 + five times your Ranger levelOne d8 per Ranger level5 ft.; Swim 60 ft.
SkySmall4 + four times your Ranger levelOne d6 per Ranger level10 ft.; Fly 60 ft.
FormSTRDEXCONINTWISCHA
Land / Sea14 (+2)14 (+2)15 (+2)8 (−1)14 (+2)11 (+0)
Sky6 (−2)16 (+3)13 (+1)8 (−1)14 (+2)11 (+0)

Beast of the Land

Charge. If the beast moves at least 20 feet straight toward a target and hits it with Maul on the same turn, deal an extra 1d6 Slashing damage. A creature must also succeed on a Strength save against your spell save DC or fall Prone.

Maul. Melee Weapon Attack using your spell attack modifier, reach 5 feet, one target. Hit: 1d8 + 2 + PB Slashing damage.

Beast of the Sea

Amphibious. The beast breathes air and water.

Binding Strike. Melee Weapon Attack using your spell attack modifier, reach 5 feet, one target. Hit: 1d6 + 2 + PB Piercing or Bludgeoning damage, your choice. The target is Grappled; the escape DC equals your spell save DC. Until that grapple ends, the beast cannot use this attack against another target.

Beast of the Sky

Flyby. The beast does not provoke Opportunity Attacks when it flies out of an enemy's reach.

Shred. Melee Weapon Attack using your spell attack modifier, reach 5 feet, one target. Hit: 1d4 + 3 + PB Slashing damage.

Source & compatibility

Source: Tasha's Cauldron of Everything · page 61 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.