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Player Spells — page 105

Player Spells rules and reference.

Chapter 3

Ma Gi Calm Is Ce Ll Any

t

Agic Is Everywhere In D&D. Many

creatures in the D&D multiverse exist solely because of the influence of magic, spellcasters harness magical energy every day in the form of spells, and supernatural power thrums at the heart of the magic items sought by adventurers. This chapter is all about those last two things- spells and magic items. The chapter first presents new spells for player characters and monsters to use. Those spells are followed by suggestions on customizing the look of your spells. The chapter then offers a selection of new magic items, including artifacts of mythic power and magic items that can be printed on one's body in the form of tattoos.

The DM decides how the options in this chapter appear in a campaign and may choose to use some, all, or none of them, so make sure to let your DM know which options you'd most like to use in play. 1

Spells

' Well, dar . Whatever could have happewed to the spells Mordek aie 's Bountiful Back--Poattiq , Heward'y Hot Air, ad all the rest? I' Sure I {ulr ifted the spell they i it ed I i lude herei. Seen they qot lot in the , Shuffle. Shane.

Tasha

3 This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. If you'd like to use any of these spells, talk to your DM, who may allow some, all, or none of them.

Sp Ells

Level Spell School Cone.

Ritual Class 0 Boom ing Blade Evocation No No Artificer, Sorcerer, Warlock, Wizard 0 Green-Flame Blade Evocation No No Artificer, Sorcerer, Warlock, Wizard 0 Lightning l ure Evocation No No Artificer, Sorcerer, Warlock, Wizard 0 Mind Sliver Enchantment No No Sorcerer, Warlock, Wizard 0 Sword Burst Conjuration No No Artificer, Sorcerer, Warlock, Wizard l st Tasha's Caustic Brew Evocation Yes No Artificer, Sorcerer, Wizard 2nd Summon Beast Conjuration Yes No Druid, Ranger 2nd Tasha's Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy Yes No Cleric, Paladin, Warlock, Wizard 3rd Summon Fey Conjuration Yes No Druid, Ranger, Warlock, Wizard 3rd Summon Shadowspawn Conjuration Yes No Warlock, Wizard 3rd Summon Undead Necromancy Yes No Warlock, Wizard 4th Summ on Aberratio n Conjuratio n Yes No W arl o ck, W izard 4th Summon Construct Conjuration Yes No Artificer, Wizard 4th Summon Elemental Conjuration Yes No Druid, Ranger, Wizard 5th Summon Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha's Otherworldly Guise.

Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue Veil Conjuration No No Bard, Sorcerer, Warlock, Wizard 9th Blade of Disaster Conjuration Yes No Sorcerer, Warlock, Wizard

Ch Apter 3 ] Magical Miscellany To5

Source & compatibility

Source: Tasha's Cauldron of Everything · page 105 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.