THE CITY HAS LAYERS. SO DOES THE TRUTH.CAMPAIGN REFERENCE ↗

← ability references · Rules library

ability

Player Spells — page 108

Player Spells rules and reference.

Mind Sliver

Enchantment cant rip

Casting Time: 1 action

Range: 60 feet

Components: V

Duration: 1 round

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Spirit Shroud

3rd-level necromancy

Casting Time: 1 bonus action

Range: Self

Components: V, S

Duration: Concentration, up to 1 minute

You call forth spirits of the dead, which flit around you for the spell's duration. The spirits are intangi ble and invulnerable. Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can't regain hit points until the start of your next turn. In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn. At Higher Levels.

When you cast this spell using a spell slot of 4th level or higher, the damage in creases by 1d8 for every two slot levels above 3rd.

Ro Ch Apter Imagi Calm Is Ce Ll Any

Source & compatibility

Source: Tasha's Cauldron of Everything · page 108 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.