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Player Spells — page 110

Player Spells rules and reference.

Summ On Celestial

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block.

Summ On Celestial

5th-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (a golden reliquary worth at

least 500 gp)

Duration: Concentration, up to 1 hour

You call forth a celestial spirit. It manifests in an an gelic form in an unoccupied space that you can see within range. This corporeal form uses the Celeslial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature's attack in its stat block. The creature dis appears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your compan ions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you).

If you don't issue any, it takes the Dodge ac tion and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell's level appears in the stat block. Large celestial

Armor Class 1l + the level of the spell (natural armor) + 2

(Defender only)

Hit Points 40 + 10 for each spell level above 5th

Speed 30 ft., fly 40 ft.

STRDEXCONINTWISCHA
16 (+3)14 (+2)16 (+3)10 (+0)14 (+2)16 (+3)

Damage Resistances radiant

Condition Immunities charmed, frightened

Senses dark vision 60 ft., passive Perception 12

Languages Celestial, understands the languages you speak

Challenge Proficiency Bonus equals your bonus

Actions

Multiattack. The celestial makes a number of attacks equal to half this spell's level (rounded down). Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell's level radiant damage. Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points. Healing Touch (1/Day). The celestial touches another crea ture.

The target magically regains hit points equal to 2d8 + the spell's level.

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Source & compatibility

Source: Tasha's Cauldron of Everything · page 110 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.