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Player Spells — page 111

Player Spells rules and reference.

Summ On Construct

4th-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (an ornate stone and metal

lockbox worth at least 400 gp)

Duration: Concentration, up to 1 hour

You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resem bles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your compan ions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours.

Construct Spirit

Medium construct

Armor Class 13 + the level of the spell (natural armor)

Hit Points 40 + 15 for each spell level above 3rd

Speed 30 ft.

It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge ac tion and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.

Summon Elemental

4th-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (air, a pebble, ash, and water

inside a gold-inlaid vial worth at least 400 gp)

Duration: Concentration, up to 1 hour

You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your compan ions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required

STRDEXCONINTWISCHA
18 (+4)10 (+0)18 (+4)14 (+2)11 (+0)5 (-3)

Damage Resistances poison

Condition Immunities charmed, exhaustion, frightened,

incapacitated, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages you speak

Challenge - Proficiency Bonus equals your bonus

Elemental Spirit

Medium elemental

Armor Class 11 + the level of the spell (natural armor)

Hit Points 50 + 10 for each spell level above 4th

Speed 40 ft.; burrow 40 ft. (Earth only); fly 40 ft. (hover) (Air

only); swim 40 ft. (Water only) Heated Body (Metal Only). A creature that touches the con struct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10 feet of the construct, the con struct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can't use reactions and its speed is halved until the start of its next turn.

Actions

Multiattack. The construct makes a number of attacks equal to half this spell's level (round ed down).

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level bludgeon ing damage.

Reactions

Berserk Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.

STRDEXCONINTWISCHA
18 (+4)15 (+2)17 (+3)4 (-3)10 (+0)16 (+3)

Damage Resistances acid (Water only); lightning and thunder (Air only); piercing and slashing (Earth only)

Damage Immunities poison; fire (Fire only)

Condition Immunities exhaustion, paralyzed, petrified,

poisoned, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Primordial, understands the languages you speak

Challenge- Proficiency Bonus equals yo ur bo nus Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as l inch wide without squeezing.

Actions

Multiattack. The elemental makes a number of attacks equal to half this spell's level (round ed down).

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell's level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).

Ch Apter Imagi Calm Is Ce Ll Any Iii

Source & compatibility

Source: Tasha's Cauldron of Everything · page 111 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.