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Player Spells — page 112

Player Spells rules and reference.

by you). If you don't issue any, it takes the Dodge ac tion and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block.

Summ On Fey

3rd-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (a gilded flower worth at

least 300 gp)

Duration: Concentration, up to 1 hour

You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your compan ions. In combat, the creature shares your initiative 72

Str

13 (+l)

Fey Spirit

Small fey

Armor Class 12 + the level of the spell (natural armor)

Hit Points 30 + 10 for each spell level above 3rd

Speed 40 ft.

count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge ac tion and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.

Summ On Fi End

6th-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (humanoid blood inside a

ruby vial worth at least 600 gp)

Duration: Concentration, up to 1 hour

. ·---a

Fiendish Spirit

Large fiend

Armor Class 12 + the level of the spell (natural armor)

Hit Points 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth

only) + 15 for each spell level above 6th

Speed 40 ft.; climb 40 ft. (Demon only); fly 60 ft. (Devil only)

Dex

16 (+3)

Con

15 (+2)

Int

10 (+0)

Wis

10 (+0)

Cha

16 (+3)

STRDEXCONINTWISCHA
13 (+l)16 (+3)14 (+2)14 (+2)11 (+0)16 (+3)

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 10

languages Sylvan, understands the languages you speak

Challenge Proficiency Bonus equals your bonus

Actions

Damage Resistances fire

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Infernal, telepathy 60 ft.

Challenge Proficiency Bonus equals your bonus

Multiattack. The fey makes a number of attacks equal to half this spell's level (rounded down).

Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell's level pierc ing damage+ 1d6 force damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an un occupied space it can see. Then one of the following effects occurs, based on the fey's chosen mood: Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.

Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.

Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.

Death Throes (Demon Only). When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + this spell's level fire damage on a failed save, or half as much damage on a suc cessful one. Devil's Sight (Devil Only). Magical darkness doesn't impede the fiend's darkvision.

Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The fiend makes a number of attacks equal to half this spell's level (rounded down). Bite (Demon Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft.,, one target. Hit: 1d12 + 3 + the spell's level necrotic damage. Claws (Yugoloth Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an un occupied space it can see. Hurl Flame (Devil Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target.

Hit: 2d6 + 3 + the spell's level fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Ii2 Chapter 3 ] Magical Miscella Ny

Source & compatibility

Source: Tasha's Cauldron of Everything · page 112 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.