Player Spells — page 113
Player Spells rules and reference.
You call forth a fiendish spirit. It manifests in an un occupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your compan ions. In combat, the creature shares your initiative count, but it takes its turn immediately after your s. It obeys your verbal commands (no action required by you).
If you don't issue any, it takes the Dodge ac tion and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, use the higher level wherever the spell's level appears in the stat block.
Summ On Shadow Spawn
3rd-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (tears inside a gem worth at
least 300 gp)
Duration: Concentration, up to 1 hour
You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your compan ions. In combat, the creature shares your initiative