Player Spells — page 116
Player Spells rules and reference.
Tasha So Th Er World Ly Guise
6th-level transmutation
Casting Time: 1 bonus action
Range: Self
Components: V, S, M (an object engraved with a
symbol of the Outer Planes, worth at least 500 gp)
Duration: Concentration, up to 1 minute
Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends: , You are immune to fire and poison damage (Lower Planes) or radiant and necrotic damage (Upper Planes). , You are immune to the poisoned condition (Lower Planes) or the charmed condition (Upper Planes).
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Spectral wings appear on your back, giving you a flying speed of 40 feet .
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You have a +2 bonus to AC.
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All your weapon attacks are magical, and when you make a weapon attack, you can use your spell casting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls. , You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn.
Personalizing Spells
Whe I first leare d waqic [row Bala Yoqa, I could 't help but add spectral ckicke leas to all my Spells. She aid {he was 't a {aw, but I cauaht her qrin inq a {ew hiwe. So o[ course I hill add tho\e lea. What ufe is maqic i} you ca 't har e it to a ufe your won'?
Tasha
Just as every performer lends their art a personal flair and every warrior asserts their fighting styles through the lens of their own training, so too can a spellcaster use magic to express their individuality. Regardless of what type of spell caster you're play ing, you can customize the cosmetic effects of your character's spells. Perhaps you wish the effects of your caster's spells to appear in their favorite color, to suggest the training they received from a celestial mentor, or to exhibit their connection to a season of the year. The possibilities for how you might cosmetically customize your character's spells are endless.
However, such alterations can't change the effects of a spell. They also can't make one spell seem like another- you can't, for example, make a magic missile look like a fireball.