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spell

Mind Sliver

Enchantment cantrip · 1 action · 60 feet

Spell lists
Sorcerer, Warlock, Wizard
Level
Cantrip
School
Enchantment
Casting time
1 action
Range
60 feet
Components
V
Duration
1 round
Concentration
No
Ritual
No

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Source & compatibility

Source: Tasha's Cauldron of Everything · page 108 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy 5e reference. SRD 5.2.1 takes precedence for overlapping core rules and spells. Optional class replacements, subclass timing, and prerequisites require compatibility review; this entry does not grant extra benefits automatically.

Compatibility: Original option; manual use pending compatibility review.