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spell

Sapping Sting

A necromancy cantrip that drains vitality and can knock a creature prone.

Spell lists
Wizard
Level
Cantrip
School
Necromancy
Casting time
1 action
Range
30 feet
Components
V, S
Duration
Instantaneous
Concentration
No
Ritual
No

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Source & compatibility

Source: Explorer's Guide to Wildemount · page 189 · Legacy 5e.

Explorer's Guide to Wildemount; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.