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spell

Tether Essence

Level 7 necromancy · 1 action · 60 feet

Spell lists
Wizard
Level
7
School
necromancy
Casting time
1 action
Range
60 feet
Components
V, S, M (a spool of platinum cord worth at least 250 gp, which the spell consumes)
Duration
Concentration, up to 1 hour
Concentration
Yes
Ritual
No

Two creatures you can see within range must make a Constitution saving throw, with disadvantage if they are within 30 feet of each other. Either creature can willingly fail the save. If either save succeeds, the spell has no effect. If both saves fail, the creatures are magically linked for the duration, regardless of the distance between them. When damage is dealt to one of them, the same damage is dealt to the other one. If hit points are restored to one of them, the same number of hit points are restored to the other one. If either of the tethered creatures is reduced to 0 hit points, the spell ends on both. If the spell ends on one creature, it ends on both.

Source & compatibility

Source: Explorer's Guide to Wildemount · page 189 · Legacy 5e.

Explorer's Guide to Wildemount; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.