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ability

Artificer

A tool-focused spellcaster who creates magical equipment and improves it through invention.

Artificers use tools, invention, and magical items to turn Intelligence into practical power. Their spells are cast through tools, and their class features revolve around creating and improving magical equipment.

Core traits

TraitValue
Primary abilityIntelligence
Hit Point Died8 per Artificer level
Saving throwsConstitution and Intelligence
SkillsChoose two: Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand
WeaponsSimple weapons
ToolsThieves' Tools, Tinker's Tools, and one type of Artisan's Tools
ArmorLight and Medium armor; Shields
Starting equipmentChoose the equipment package below or 150 GP

The equipment package contains Studded Leather Armor, a Dagger, Thieves' Tools, Tinker's Tools, a Dungeoneer's Pack, and 16 GP.

Starting and multiclassing

As a level 1 character, gain the core traits above and the level 1 features below.

When multiclassing into Artificer, gain the Hit Point Die, Tinker's Tools proficiency, one skill from the Artificer skill list, and Light/Medium armor and Shield training. Gain the level 1 class features. For multiclass spell slots, add half your Artificer levels, rounded up.

Class features

The linked references contain each feature's complete rules.

Progression

LevelProficiencyPlans knownMagic itemsCantripsPrepared spellsSpell slots, levels 1/2/3/4/5
12——222/—/—/—/—
2242232/—/—/—/—
3242243/—/—/—/—
4242253/—/—/—/—
5342264/2/—/—/—
6353264/2/—/—/—
7353274/3/—/—/—
8353274/3/—/—/—
9453294/3/2/—/—
10464394/3/2/—/—
114643104/3/3/—/—
124643104/3/3/—/—
135643114/3/3/1/—
145754114/3/3/1/—
155754124/3/3/2/—
165754124/3/3/2/—
176754144/3/3/3/1
186864144/3/3/3/1
196864154/3/3/3/2
206864154/3/3/3/2

Artificer spell list

The following list uses the source’s spell levels. Each listed spell follows its own full description.

Cantrips

Acid Splash, Dancing Lights, Elementalism, Fire Bolt, Guidance, Light, Mage Hand, Message, Poison Spray, Prestidigitation, Ray of Frost, Resistance, Shocking Grasp, Spare the Dying, Thorn Whip, Thunderclap, True Strike.

Level 1

Alarm, Cure Wounds, Detect Magic, Disguise Self, Expeditious Retreat, Faerie Fire, False Life, Feather Fall, Grease, Identify, Jump, Longstrider, Purify Food and Drink, Sanctuary.

Level 2

Aid, Alter Self, Arcane Lock, Arcane Vigor, Blur, Continual Flame, Darkvision, Dragon's Breath, Enhance Ability, Enlarge/Reduce, Heat Metal, Homunculus Servant, Invisibility, Lesser Restoration, Levitate, Magic Mouth, Magic Weapon, Protection from Poison, Rope Trick, See Invisibility, Spider Climb, Web.

Level 3

Blink, Create Food and Water, Dispel Magic, Elemental Weapon, Fly, Glyph of Warding, Haste, Protection from Energy, Revivify, Water Breathing, Water Walk.

Level 4

Arcane Eye, Fabricate, Freedom of Movement, Leomund's Secret Chest, Mordenkainen's Faithful Hound, Mordenkainen's Private Sanctum, Otiluke's Resilient Sphere, Stone Shape, Stoneskin, Summon Construct.

Level 5

Animate Objects, Bigby's Hand, Circle of Power, Creation, Greater Restoration, Wall of Stone.

Source & compatibility

Source: Eberron: Forge of the Artificer · page 10–19 · 2024 rules / 2025 publication.

Eberron: Forge of the Artificer; locally supplied reference, original publisher rights retained.