Potion of Healing (Supreme)
A healing potion that restores 10d4 + 20 Hit Points.
Equipment, magic, and talents used at the table.
A healing potion that restores 10d4 + 20 Hit Points.
A potion that lets its drinker breathe underwater for 24 hours.
Healing potions in four strengths, with recovery determined by rarity.
Tools · 10 GP
Adventuring gear · 5 SP
Adventuring gear · 33 GP
Adventuring gear · 1 GP
Adventuring gear · 4 GP
Adventuring gear · 5 SP
A +1 ranged weapon that ignores Loading and supplies its own ammunition.
A +1 thrown weapon that returns to your hand immediately after a ranged attack.
Heavy armor · AC 14 · 30 GP
Adventuring gear · 1 GP
Adventuring gear · 1 GP
A self-moving rope that can fasten, knot, or coil on command.
Adventuring gear · 1 CP
Medium armor · AC 14 · 50 GP
Adventuring gear · 40 GP
Shield · AC 2 · 10 GP
An enchanted shield with an additional rarity-based bonus to Armor Class.
Adventuring gear · 2 GP
A whistle audible up to 600 feet away.
Tools · 20 GP
A written spell that an eligible caster can cast or copy into a spellbook.
Adventuring gear · 30 GP
Adventuring gear · 50 GP
Medium armor covered with metal spikes; disadvantage on Stealth checks.
Adventuring gear · 1 GP
Heavy armor · AC 17 · 200 GP
Adventuring gear · 1,000 GP
Adventuring gear · 1 SP
Light armor · AC 12 · 45 GP
Adventuring gear · 2 GP
Tools · 25 GP
Adventuring gear · 5 SP
Tools · 50 GP
Adventuring gear · 1 CP
Adventuring gear · 1 GP
A container for up to 4 pints of water.
An enchanted weapon with a rarity-based bonus to attack and damage rolls.
Tools · 1 GP
Tools · 1 GP
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