Gift of the Chromatic Dragon
Infuse weapon damage with elemental power and react with resistance.
Equipment, magic, and talents used at the table.
Infuse weapon damage with elemental power and react with resistance.
Retaliate with telekinetic force when a nearby attacker harms you.
Gain healing magic and protect yourself or an ally with spectral wings.
Humanoids with psionic magic and knowledge drawn from the Astral Plane.
Humanoids with psionic magic and mental defenses.
Martial Melee Weapons · 1d10 Slashing · 20 GP
Tools · 30 GP
Level 8 Enchantment · Action · Self
Level 6 Abjuration · Action · Self
Level 3 Abjuration · 1 hour · Touch
Small Humanoids with nimble movement and a burst of extra damage.
Dark lenses that grant or extend Darkvision.
Mountain-dwelling Humanoids with endurance and powerful carrying strength.
Level 1 Conjuration · Action · Self
Combines unarmed attacks with grappling and easier movement of a grappled foe.
Adventuring gear · 2 GP
Wizard subclass reference.
Level 6 evocation · 1 action · Self ( 100-foot line)
Level 4 evocation · 1 action · 120 feet
Level 1 Conjuration · Action · 60 feet
Improves low damage rolls with eligible two-handed weapons.
Martial Melee Weapons · 1d12 Slashing · 30 GP
Simple Melee Weapons · 1d8 Bludgeoning · 2 SP
Strengthens an aberrant dragonmark’s resilience and magical power.
Level 4 Illusion · Action · Touch
Strengthens the Mark of Detection with improved intuition and an additional benefit.
Strengthens the Mark of Finding with improved intuition and an additional benefit.
Strengthens the Mark of Handling with improved intuition and an additional benefit.
Strengthens the Mark of Healing with improved intuition and an additional benefit.
Strengthens the Mark of Hospitality with improved intuition and an additional benefit.
Strengthens the Mark of Making with improved intuition and an additional benefit.
Strengthens the Mark of Passage with improved intuition and an additional benefit.
Strengthens the Mark of Scribing with improved intuition and an additional benefit.
Strengthens the Mark of Sentinel with improved intuition and an additional benefit.
Strengthens the Mark of Shadow with improved intuition and an additional benefit.
Greater Mark of Storm character option and feature reference.
Strengthens the Mark of Warding with improved intuition and an additional benefit.
Level 5 Abjuration · Action · Touch
Martial Melee Weapons · 2d6 Slashing · 50 GP
Evocation cantrip · 1 action · 5 feet
A performer and covert organizer who carries messages through music.
Watchful service protecting an entrance, boundary, or community.
Level 4 Conjuration · Action · 30 feet
Level 6 Abjuration · 1 hour · Touch
Divination cantrip · Action
Travel, concealment, and survival beyond settled roads.
Level 1 Evocation · Action · 120 feet
Improve firearm training and close-range shooting.
Level 2 Evocation · Action · Self
Climbing Humanoids with dexterous feet and gliding membranes.
Use XdY ± Z, such as d20 + 5. Up to 100 dice. Rolls stay here while you browse; reloading clears them.
No rolls yet.