Returning Weapon
A +1 thrown weapon that returns to your hand immediately after a ranged attack.
Equipment, magic, and talents used at the table.
A +1 thrown weapon that returns to your hand immediately after a ranged attack.
Artificer infusion: Returning Weapon.
Level 7 Transmutation · Action · 100 feet
Level 3 Necromancy · Action · Touch
Level 2 Evocation · 1 action · Self (30-foot cone)
Heavy armor · AC 14 · 30 GP
Adventuring gear · 1 GP
Optional Rogue features and subclass references from Tasha’s Cauldron of Everything.
Rogue class reference.
Rogue feature · Level 16
Rogue subclass reference.
Rogue subclass reference.
Rogue feature · Level 2
Rogue feature · Level 5
Rogue feature · Level 14
Rogue feature · Level 18
Rogue feature · Level 19
Rogue feature · Level 7
Rogue feature · Level 6
Rogue feature · Level 3
Rogue feature · Level 11
Rogue feature · Level 7
Rogue feature · Level 3
Rogue feature · Level 3
Rogue feature · Level 15
Rogue feature · Level 1
Rogue subclass reference.
Rogue feature · Level 3
Rogue feature · Level 20
Rogue feature · Level 9
Rogue feature · Level 17
Rogue feature · Level 1
Rogue feature · Level 5
Rogue feature · Level 13
Rogue feature · Level 1
Adventuring gear · 1 GP
Level 2 Transmutation · Action · Touch
A self-moving rope that can fasten, knot, or coil on command.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
Rules Glossary rules and reference.
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