Silverquill Student
Persuasive speech and writing supported by light and shadow magic.
Equipment, magic, and talents used at the table.
Persuasive speech and writing supported by light and shadow magic.
Level 1 Enchantment · 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw · 60 feet
Level 7 Illusion · 12 hours · Touch
Gain an ability increase, a skill proficiency, and Expertise.
Gain three chosen skill or tool proficiencies.
Use slashing attacks to slow foes and hinder them after a critical hit.
Level 1 Enchantment · Action · 60 feet
Level 3 Conjuration · Action · 150 feet
Simple Ranged Weapons · 1d4 Bludgeoning · 1 SP
Level 3 Transmutation · Action · 120 feet
Tools · 20 GP
Military training, discipline, and experience of organized violence.
Optional Sorcerer features and subclass references from Tasha’s Cauldron of Everything.
Sorcerer class reference.
Sorcerer subclass reference.
Sorcerer feature · Level 16
Sorcerer feature · Level 20
Sorcerer subclass reference.
Sorcerer feature · Level 3
Sorcerer feature · Level 3
Sorcerer feature · Level 18
Sorcerer feature · Level 14
Sorcerer feature · Level 6
Sorcerer feature · Level 19
Sorcerer feature · Level 2
Sorcerer feature · Level 1
Sorcerer feature · Level 2
Sorcerer feature · Level 3
Sorcerer feature · Level 5
Sorcerer feature · Level 7
Sorcerer feature · Level 1
Sorcerer subclass reference.
Evocation cantrip · Action
A Rogue who manifests psychic blades and uses psionic energy for stealth and skill.
Necromancy cantrip · Action · 15 feet
Level 1 Divination · Action or Ritual · Self
Level 3 Necromancy · Action · 10 feet
Level 3 Transmutation · Action · Self
Simple Melee Weapons · 1d6 Piercing · 1 GP
A written spell that an eligible caster can cast or copy into a spellbook.
Adventuring gear · 30 GP
Adventuring gear · 50 GP
Artificer infusion: Spell-Refueling Ring.
Spellcasting rules and reference.
Spellcasting rules and reference.
Spellcasting rules and reference.
Level 2 Transmutation · Action · Touch
Level 2 Transmutation · Action · 150 feet
Medium armor covered with metal spikes; disadvantage on Stealth checks.
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