The Undying
A Warlock whose patron teaches endurance, resistance to death, and unnatural longevity.
Equipment, magic, and talents used at the table.
A Warlock whose patron teaches endurance, resistance to death, and unnatural longevity.
Tools · 25 GP
Transmutation cantrip · Action · 30 feet
Insectile Monstrosities with additional arms, camouflage, and telepathy.
Evocation cantrip · Action · Self
Level 1 Evocation · Bonus Action, immediately after hitting with a Melee weapon or Unarmed Strike · Self
Level 1 Evocation · Action · Self
Legacy tiefling options for appearance, ability scores, spells, or wings.
Level 9 necromancy · 1 action · 90 feet
Level 9 Transmutation · Action · Self
Adventuring gear · 5 SP
Tools · 50 GP
Level 3 Evocation · 1 minute or Ritual · Self
Necromancy cantrip · Action · 60 feet
Level 3 Divination · Action · Touch
Adventuring gear · 1 CP
Shelled Humanoids with natural protection and a defensive withdrawal.
Increase maximum hit points as the character gains levels.
Level 6 Conjuration · Action · 10 feet
Level 5 Conjuration · Action · Self
Martial Melee Weapons · 1d8 Piercing · 5 GP
Amphibious Humanoids with water magic and defenses against the deep.
Level 9 Transmutation · Action · 30 feet
Level 9 Necromancy · 1 hour · Touch
Level 6 Divination · Action · Touch
Divination cantrip · Action · Self
Level 8 Conjuration · 1 minute · 1 mile
Cleric subclass reference.
Adds the appropriate ability modifier to an extra off-hand attack’s damage.
Level 1 Conjuration · Action or Ritual · 60 feet
A tracker who knows how to find people in a city.
Wilderness experience rooted in an Uthgardt tribal upbringing.
Level 3 Necromancy · Action · Self
Adventuring gear · 1 GP
Enchantment cantrip · Action · 60 feet
Level 4 Evocation · Action · 150 feet
A covert operative trained in deception and arcane espionage.
Level 2 Conjuration · 1 action · 90 feet
Level 4 Evocation · Action · 120 feet
Level 5 Evocation · Action · 120 feet
Level 6 Evocation · Action · 120 feet
Level 5 Evocation · Action · 120 feet
Level 6 Conjuration · Action · 120 feet
Martial Melee Weapons · 1d8 Piercing · 5 GP
Level 2 Abjuration · Action · Touch
A sentient Construct with integrated protection, unusual endurance, and a conscious resting state.
Reviewed 2024 adaptation of the legacy Warforged option.
Martial Melee Weapons · 1d8 Bludgeoning · 15 GP
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