Fighter: Remarkable Athlete
Fighter feature · Level 3
Equipment, magic, and talents used at the table.
Fighter feature · Level 3
Fighter feature · Level 1
Fighter feature · Level 13
Fighter feature · Level 15
Fighter feature · Level 18
Fighter feature · Level 9
Fighter feature · Level 2
Fighter feature · Level 5
Fighter feature · Level 20
Fighter feature · Level 11
Fighter feature · Level 1
Gain an eligible fighter Fighting Style.
Level 1 Conjuration · 1 hour or Ritual · 10 feet
Level 2 Conjuration · Action
Level 2 Divination · Action · 120 feet
Level 6 Divination · 1 minute · Self
Level 7 Necromancy · Action · 60 feet
Humanoids with concealment magic and an affinity for beasts and plants.
Evocation cantrip · Action · 120 feet
Level 4 Evocation · Action · Self
Level 7 Evocation · Action · 150 feet
Level 3 Evocation · Action · 150 feet
Level 6 Abjuration · 1 bonus action · 60 feet
Martial Melee Weapons · 1d8 Bludgeoning · 10 GP
Level 2 Evocation · Bonus Action · Self
Level 5 Evocation · Action · 60 feet
Level 2 Conjuration · Action · 60 feet
Adventuring gear · 2 CP
Level 6 Transmutation · Action · 60 feet
Level 1 Conjuration · Action or Ritual · 30 feet
Level 3 Transmutation · Action · Touch
Level 1 Conjuration · Action · 120 feet
Level 6 Abjuration · 10 minutes or Ritual · Touch
Level 7 Evocation · Action · 100 feet
Level 9 Divination · 1 minute · Touch
Tools · 15 GP
Level 2 divination · 1 minute · 60 feet
Level 4 Abjuration · Action · Touch
Level 6 Evocation · Action · 300 feet
Enchantment cantrip · Action · 10 feet
Tools · Varies
Level 3 Transmutation · Action · Touch
Level 9 Conjuration · Action · 60 feet
Level 5 Enchantment · 1 minute · 60 feet
Dragonborn with a gem ancestry, psionic speech, and temporary flight.
Level 2 Necromancy · Action or Ritual · Touch
A halfling variant with short-range telepathic speech.
Level 4 Conjuration · Action · 60 feet
Hippopotamus-like Humanoids with firearm mastery and an astral spark.
Level 1 divination · 1 minute · Touch
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