House Sivis Heir
A dragonmarked heir trained in communication and documentation.
Equipment, magic, and talents used at the table.
A dragonmarked heir trained in communication and documentation.
A dragonmarked heir trained in tracking and finding.
A dragonmarked heir trained in artistry and covert information.
A dragonmarked heir trained in animal care and training.
Level 1 Divination · Bonus Action · 90 feet
Adventuring gear · 5 GP
Level 3 Illusion · Action · 120 feet
Level 1 Conjuration · Action · 60 feet
Level 4 Evocation · Action · 300 feet
Level 1 Divination · 1 minute or Ritual · Touch
Level 1 Illusion · 1 minute or Ritual · Touch
Level 2 transmutation · 1 action · Touch
A button-operated rod that can remain fixed in midair.
Level 9 Abjuration · 1 minute · 30 feet
Level 8 Conjuration · Action · 150 feet
Level 1 Necromancy · Action · Touch
The keeper of a significant inheritance and its unresolved history.
Adventuring gear · 10 GP
Adventuring gear · 2 CP
Investigation, interviewing, and the pursuit of difficult answers.
Level 5 Conjuration · Action · 300 feet
Level 6 Conjuration · 1 minute or Ritual · Touch
Level 3 Abjuration · 1 action · 30 feet
A persistent seeker of truth with investigative contacts.
Level 2 Illusion · Action · Touch
Level 6 Enchantment · Action · 30 feet
Simple Melee Weapons · 1d6 Piercing · 5 SP
Tools · 25 GP
Adventuring gear · 2 CP
Level 1 Transmutation · Bonus Action
A person bound to a quori spirit, with telepathy and defenses against psychic intrusion.
Reviewed 2024 adaptation of the legacy Kalashtar option.
Humanoids with mimicry, duplication, and an exceptional memory.
A people of human and elven ancestry with adaptable skills and a changing magical gift.
Level 2 Transmutation · 1 bonus action · Self
A sworn member of an order with allies and obligations.
Level 2 Transmutation · Action · 60 feet
Small draconic Humanoids with a rallying cry and a chosen legacy.
Adventuring gear · 1 SP
Adventuring gear · 5 SP
Martial Melee Weapons · 1d10 Piercing · 10 GP
Adventuring gear · 10 GP
Adventuring gear · 5 GP
Light armor · AC 11 · 10 GP
Tools · 5 GP
Level 5 Divination · 10 minutes · Self
Lionlike Humanoids with claws, keen instincts, and a frightening roar.
Level 2 Abjuration · Bonus Action · Touch
Level 2 Transmutation · Action · 60 feet
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