Bestow Curse
Level 3 Necromancy · Action · Touch
Equipment, magic, and talents used at the table.
Level 3 Necromancy · Action · Touch
Level 4 Conjuration · Action · 90 feet
Level 6 Evocation · Action · 90 feet
Abjuration cantrip · Action · Self
Level 9 Conjuration · 1 bonus action · 60 feet
A Wizard who combines agile swordplay with protective arcane magic.
Adventuring gear · 5 SP
Level 1 Enchantment · Action · 30 feet
Level 4 Necromancy · Action · 30 feet
Level 2 Transmutation · Action · 120 feet
Level 3 Transmutation · Action · Self
Adventuring gear · 1 GP
Martial Ranged Weapons · 1 Piercing · 10 GP
Level 2 Illusion · Action · Self
Adventuring gear · 25 GP
Evocation cantrip · 1 action · 5 feet
Turns a missed attack into a hit after a limited recharge.
Adds a short teleport to an Attack or Magic action.
Adjusts a nearby creature’s d20 result with a limited magical intervention.
Helps attacks overcome resistance and rewards exceptional attack rolls.
A high-level dragonmark boon that grants an exceptional magical gift.
Offers a chance to cast an eligible spell without expending its slot.
Grants Truesight in addition to an ability increase.
Uses dim light or darkness for concealment and protection.
Artificer infusion: Boots of the Winding Path.
Level 2 Divination · 1 action · Self
Adventuring gear · 2 GP
Medium armor · AC 14 · 400 GP
Tools · 20 GP
Adventuring gear · 5 CP
Long-limbed Humanoids with stealth and a powerful opening attack.
Adventuring gear · 16 GP
Level 1 Evocation · Action · Self
Level 3 Conjuration · Action · 120 feet
Tools · 10 GP
Level 2 Enchantment · Action · 60 feet
Adventuring gear · 1 GP
Adventuring gear · 1 CP
Tools · 8 GP
An Artificer who uses magical maps to guide companions and reshape movement.
Tools · 15 GP
Adventuring gear · 1 GP
Adventuring gear · 1 GP
Equine-bodied Fey with speed, hooves, and a charging attack.
Adventuring gear · 5 GP
Level 6 Evocation · Action · 150 feet
Heavy armor · AC 16 · 75 GP
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