Bard: Magical Discoveries
Bard feature · Level 6
Equipment, magic, and talents used at the table.
Bard feature · Level 6
Bard feature · Level 10
Character Creation and Advancement rules and reference.
Character Creation and Advancement rules and reference.
Character Creation and Advancement rules and reference.
Character Creation and Advancement rules and reference.
Character Creation and Advancement rules and reference.
Character Creation and Advancement rules and reference.
Character Creation and Advancement rules and reference.
Character Origins rules and reference.
A Druid who draws on fungal life, necrotic spores, and the cycle of decay.
A Druid who channels constellations through a star map and luminous forms.
A Ranger who bonds with a draconic companion that grows alongside them.
Optional Druid features and subclass references from Tasha’s Cauldron of Everything.
Druid core traits, starting equipment, class progression, and spell slots.
Druid feature · Level 16
Druid feature · Level 20
Druid feature · Level 18
Druid feature · Level 3
Druid subclass reference.
Druid subclass reference.
Druid subclass reference.
Druid feature · Level 3
Druid feature · Level 1
Druid feature · Level 7
Druid feature · Level 19
Druid feature · Level 15
Druid feature · Level 3
Druid feature · Level 6
Druid feature · Level 14
Druid feature · Level 10
Druid feature · Level 1
Druid feature · Level 1
Druid feature · Level 2
Druid feature · Level 5
Druid feature · Level 2
Eberron Character Options rules and reference.
Eberron Character Options rules and reference.
Equipment Rules rules and reference.
Equipment Rules rules and reference.
Equipment Rules rules and reference.
Equipment Rules rules and reference.
Everyday Eberron Magic rules and reference.
Small winged Fey with innate nature magic.
Feats rules and reference.
Travel, concealment, and survival beyond settled roads.
A people of human and elven ancestry with adaptable skills and a changing magical gift.
A halfling variant with woodland magic and unobstructed travel through plants.
Learn a small selection of spells from a chosen magical tradition.
Use XdY ± Z, such as d20 + 5. Up to 100 dice. Rolls stay here while you browse; reloading clears them.
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