Grinner
A performer and covert organizer who carries messages through music.
Equipment, magic, and talents used at the table.
A performer and covert organizer who carries messages through music.
Watchful service protecting an entrance, boundary, or community.
Travel, concealment, and survival beyond settled roads.
Improve firearm training and close-range shooting.
Climbing Humanoids with dexterous feet and gliding membranes.
Legacy half-elf options that exchange Skill Versatility for an ancestral trait.
Rabbitlike Humanoids with keen senses and a quick escape.
Survival after an uncanny horror, with sympathy from ordinary people.
Use healing supplies effectively and improve healing rolls.
Artificer infusion: Helm of Awareness.
Solitude, contemplation, and practical healing.
A fey lineage with a magical token and innate curses and disguises.
Humanoids whose fey gifts strengthen cooperation.
A supernatural gift that preserves a fragment of life after death.
Create a gem-hearted Construct that scouts, follows commands, and delivers Touch spells.
Professional service to a dragonmarked house and its networks.
A dragonmarked heir trained in invention and manufacture.
A dragonmarked heir trained in protection and martial service.
A dragonmarked heir trained in food, lodging, and hospitality.
A dragonmarked heir trained in healing and medical care.
A dragonmarked heir trained in security and safekeeping.
A dragonmarked heir trained in travel by air and sea.
A dragonmarked heir trained in investigation and prevention.
A dragonmarked heir trained in transport and courier work.
A dragonmarked heir trained in performance and covert information.
A dragonmarked heir trained in communication and documentation.
A dragonmarked heir trained in tracking and finding.
A dragonmarked heir trained in artistry and covert information.
A dragonmarked heir trained in animal care and training.
The keeper of a significant inheritance and its unresolved history.
Investigation, interviewing, and the pursuit of difficult answers.
A persistent seeker of truth with investigative contacts.
A person bound to a quori spirit, with telepathy and defenses against psychic intrusion.
Reviewed 2024 adaptation of the legacy Kalashtar option.
Humanoids with mimicry, duplication, and an exceptional memory.
A people of human and elven ancestry with adaptable skills and a changing magical gift.
A sworn member of an order with allies and obligations.
Small draconic Humanoids with a rallying cry and a chosen legacy.
Lionlike Humanoids with claws, keen instincts, and a frightening roar.
Reptilian Humanoids with natural armor and a dangerous bite.
Historical study supported by spirit magic and the Lorehold curriculum.
A halfling variant with woodland magic and unobstructed travel through plants.
Spend luck points to influence d20 rolls.
Learn a small selection of spells from a chosen magical tradition.
Learn introductory cleric magic and a limited spell casting.
Learn introductory druid magic and a limited spell casting.
Use XdY ± Z, such as d20 + 5. Up to 100 dice. Rolls stay here while you browse; reloading clears them.
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