Crowbar
Adventuring gear · 2 GP
Equipment, magic, and talents used at the table.
Adventuring gear · 2 GP
Use bludgeoning attacks to reposition foes and create openings.
Level 1 Abjuration · Action · Touch
Simple Melee Weapons · 1d4 Piercing · 2 GP
Illusion cantrip · Action · 120 feet
Level 8 evocation · 1 action · 150 feet
Level 2 Evocation · Action · 60 feet
Level 2 Transmutation · Action · Touch
Simple Ranged Weapons · 1d4 Piercing · 5 CP
Level 3 Evocation · Action · 60 feet
Level 4 Abjuration · Action · Touch
A command-word flask that pours water or projects a forceful geyser.
Subterranean gnomes with darkvision and gifts for concealment.
Improves Armor Class while wearing armor.
Level 7 Evocation · Action · 150 feet
Level 8 Conjuration · Action · 60 feet
Level 1 Divination · Action · Self
Level 1 Divination · Action or Ritual · Self
Level 1 Divination · Action or Ritual · Self
Level 2 Divination · Action · Self
A lineage with a vampiric bite, climbing, and no need to breathe.
Level 4 Conjuration · Action · 500 feet
Adventuring gear · 39 GP
Tools · 25 GP
Level 1 Illusion · Action · Self
Level 6 Transmutation · Action · 60 feet
Level 5 Abjuration · Action · Self
Level 3 Abjuration · Action · 120 feet
Level 1 Enchantment · Action · 60 feet
Level 4 Divination · Action or Ritual · Self
Level 1 Transmutation · Bonus Action · Self
Level 1 Evocation · Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Level 7 Evocation · Bonus Action · 30 feet
Level 4 Enchantment · Action · 60 feet
Level 8 Enchantment · Action · 60 feet
Level 5 Enchantment · Action · 60 feet
A dragonborn variant with darkvision and a forceful social presence.
Level 7 Transmutation · 1 bonus action · Self
Level 2 Transmutation · Bonus Action · Touch
How legacy dragonmark variants differ from current feat-based options.
A Ranger who bonds with a draconic companion that grows alongside them.
Level 5 Illusion · 1 minute · Special
Level 7 Conjuration · 10 minutes · 20 feet
Optional Druid features and subclass references from Tasha’s Cauldron of Everything.
Druid core traits, starting equipment, class progression, and spell slots.
Druid feature · Level 16
Druid feature · Level 20
Druid feature · Level 18
Druid feature · Level 3
Use XdY ± Z, such as d20 + 5. Up to 100 dice. Rolls stay here while you browse; reloading clears them.
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