Aarakocra
Winged Humanoids with talons and wind magic.
Equipment, magic, and talents used at the table.
Winged Humanoids with talons and wind magic.
Celestial descendants with healing, light, and a supernatural revelation.
An unpredictable dragonmark with a Constitution-based magical gift.
A legacy aberrant-mark feat with unstable magic and an optional greater-power rule.
A background shaped by an aberrant dragonmark and its consequences.
A Sorcerer whose alien influence grants telepathy and psionic spellcasting.
Increase ability scores within the feat’s stated limits.
Religious service with ritual training and introductory divine magic.
Elemental descendants with lightning resistance and wind magic.
An Artificer who creates elixirs, restores health, and works with alchemical damage.
Improves initiative and lets willing allies exchange their place in combat.
A Cleric who treats arcane knowledge and magical power as sacred gifts.
An armor infusion with magical ranged gauntlets and improved mobility.
Fieldwork, historical research, and the study of surviving ancient works.
Improves attack rolls with ranged weapons.
An armor infusion that spends charges on Strength and stability.
An Artificer who turns a suit of armor into a customizable magical weapon.
A tool-focused spellcaster who creates magical equipment and improves it through invention.
Options for infusing ordinary equipment with temporary magic.
Learn artificer magic and use artisan’s tools as a spellcasting focus.
Artificer feature · Levels 4, 8, 12, and 16.
Artificer feature · Level 14
Artificer feature · Level 3
Artificer feature · Level 19
Artificer feature · Level 7
Artificer feature · Level 10
Artificer feature · Level 18
Artificer feature · Level 6
Artificer feature · Level 2
Artificer feature · Level 20
Artificer feature · Level 11
Artificer feature · Level 1
Artificer feature · Level 1
An Artificer who builds eldritch cannons for firepower and protection.
Workshop experience, craft knowledge, and practical customer dealings.
Long travel in the Astral Sea and a formative encounter with a deity.
Elves with astral magic, short-range teleportation, and an adaptable trance.
Competitive physical training and a reputation earned through sport.
Small Constructs with protective casing and mechanical resilience.
Optional Barbarian features and subclass references from Tasha’s Cauldron of Everything.
Barbarian core traits, starting equipment, and class progression.
Barbarian feature · Level 16
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