Mark of Warding
Dragonmark powers for locks, wards, and protective magic.
Equipment, magic, and talents used at the table.
Dragonmark powers for locks, wards, and protective magic.
Tools · 10 GP
Level 5 Abjuration · Action · 60 feet
Level 9 Abjuration · Action · 60 feet
Level 3 Abjuration · Bonus Action · 60 feet
Level 6 Enchantment · Action · 60 feet
Rogue subclass reference.
Martial Melee Weapons · 2d6 Bludgeoning · 10 GP
Level 8 Conjuration · Action · 60 feet
Level 3 Transmutation · Action or Ritual · Touch
Transmutation cantrip · 1 minute · Touch
Paid military service and established mercenary connections.
Trade, negotiation, and relationships built around moving goods.
Transmutation cantrip · Action · 120 feet
Dragonborn with a metallic ancestry and a second breath weapon.
Learn Metamagic options and gain sorcery points for them.
Level 9 Evocation · Action · 1 mile
Level 8 Abjuration · Action · Touch
Artificer infusion: Mind Sharpener.
Enchantment cantrip · Action · 60 feet
Level 2 Divination · Action · 120 feet
Illusion cantrip · Action · 30 feet
Horned Humanoids with charging and shoving attacks.
Level 7 Illusion · 10 minutes · Sight
Adventuring gear · 5 GP
Level 2 Illusion · Action · Self
Level 5 Illusion · Action · Self
Level 2 Conjuration · Bonus Action · Self
Level 5 Enchantment · Action · 30 feet
Optional Monk features and subclass references from Tasha’s Cauldron of Everything.
Monk class reference.
Monk feature · Level 16
Monk feature · Level 9
Monk feature · Level 20
Monk feature · Level 3
Monk feature · Level 13
Monk feature · Level 14
Monk feature · Level 6
Monk feature · Level 19
Monk feature · Level 7
Monk feature · Level 5
Monk feature · Level 11
Monk feature · Level 10
Monk feature · Level 1
Monk feature · Level 3
Monk feature · Level 2
Monk feature · Level 3
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