Rope Trick
Level 2 Transmutation · Action · Touch
Equipment, magic, and talents used at the table.
Level 2 Transmutation · Action · Touch
Evocation cantrip · Action · 60 feet
Level 1 Abjuration · Bonus Action · 30 feet
A necromancy cantrip that drains vitality and can knock a creature prone.
Level 2 Evocation · Action · 120 feet
Level 5 Divination · 10 minutes · Self
Level 1 Evocation · Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Level 4 Conjuration · Action · Touch
Level 2 Divination · Action · Self
Level 5 Illusion · Action · 30 feet
Level 3 Divination · Action · Unlimited
Level 7 Transmutation · Action · Touch
Level 9 Transmutation · Action · Self
Level 2 Evocation · Action · 60 feet
Level 1 Abjuration · Reaction, which you take when you are hit by an attack roll or targeted by the Magic Missile spell · Self
Level 1 Abjuration · Bonus Action · 60 feet
Transmutation cantrip · Bonus Action · Self
Level 2 Transmutation · Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Evocation cantrip · Action · Touch
Level 2 Illusion · Action or Ritual · 120 feet
Level 1 Illusion · Action · 60 feet
Level 1 Enchantment · 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw · 60 feet
Level 7 Illusion · 12 hours · Touch
Level 1 Enchantment · Action · 60 feet
Level 3 Conjuration · Action · 150 feet
Level 3 Transmutation · Action · 120 feet
Evocation cantrip · Action
Necromancy cantrip · Action · 15 feet
Level 1 Divination · Action or Ritual · Self
Level 3 Necromancy · Action · 10 feet
Level 3 Transmutation · Action · Self
Level 2 Transmutation · Action · Touch
Level 2 Transmutation · Action · 150 feet
Level 3 Conjuration · Action · Self
Level 3 Necromancy · 1 bonus action · Self
Level 2 Evocation · Bonus Action · 60 feet
Evocation cantrip · Action · 60 feet
Level 3 Conjuration · Action · 90 feet
Level 4 Transmutation · Action · Touch
Level 4 Transmutation · Action · Touch
Level 9 Conjuration · Action · 1 mile
Level 2 Enchantment · Action · 30 feet
Level 4 Conjuration · 1 action · 90 feet
Level 2 Conjuration · 1 action · 90 feet
Level 5 Conjuration · 1 action · 90 feet
Level 4 Conjuration · 1 action · 90 feet
Level 5 Conjuration · 1 action · 60 feet
Level 5 Conjuration · Action · 60 feet
Level 4 Conjuration · 1 action · 90 feet
Level 3 Conjuration · 1 action · 90 feet
Use XdY ± Z, such as d20 + 5. Up to 100 dice. Rolls stay here while you browse; reloading clears them.
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