Hail of Thorns
Level 1 Conjuration · Bonus Action, immediately after hitting a creature with a Ranged weapon · Self
Equipment, magic, and talents used at the table.
Level 1 Conjuration · Bonus Action, immediately after hitting a creature with a Ranged weapon · Self
Martial Melee Weapons · 1d10 Slashing · 20 GP
Medium armor · AC 15 · 750 GP
Legacy half-elf options that exchange Skill Versatility for an ancestral trait.
Level 5 Abjuration · 24 hours · Touch
Level 4 Illusion · 10 minutes · 300 feet
Martial Ranged Weapons · 1d6 Piercing · 75 GP
Simple Melee Weapons · 1d6 Slashing · 5 GP
An extradimensional backpack that brings a chosen item to the top.
Rabbitlike Humanoids with keen senses and a quick escape.
Level 6 Necromancy · Action · 60 feet
Level 3 Transmutation · Action · 30 feet
Survival after an uncanny horror, with sympathy from ordinary people.
Level 6 Abjuration · Action · 60 feet
Use healing supplies effectively and improve healing rolls.
Adventuring gear · 5 GP
Level 1 Abjuration · Bonus Action · 60 feet
Level 2 Transmutation · Action · 60 feet
Martial Ranged Weapons · 1d10 Piercing · 50 GP
Level 1 Evocation · Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself · 60 feet
Artificer infusion: Helm of Awareness.
Tools · 5 GP
Solitude, contemplation, and practical healing.
Level 6 Conjuration · 10 minutes · Self
Level 1 Enchantment · Action · Touch
Level 1 Enchantment · Bonus Action · 90 feet
A fey lineage with a magical token and innate curses and disguises.
Medium armor · AC 12 · 10 GP
Level 1 Enchantment · Action · 30 feet
Humanoids whose fey gifts strengthen cooperation.
Level 5 Enchantment · Action · 90 feet
Level 2 Enchantment · Action · 60 feet
A supernatural gift that preserves a fragment of life after death.
Level 8 Abjuration · Action · Self
Adventuring gear · Varies
Adventuring gear · 25 GP
Summon a loyal flying Construct that shares your initiative and can deliver touch spells.
Create a gem-hearted Construct that scouts, follows commands, and delivers Touch spells.
Professional service to a dragonmarked house and its networks.
A dragonmarked heir trained in invention and manufacture.
A dragonmarked heir trained in protection and martial service.
A dragonmarked heir trained in food, lodging, and hospitality.
A dragonmarked heir trained in healing and medical care.
A dragonmarked heir trained in security and safekeeping.
A dragonmarked heir trained in travel by air and sea.
A dragonmarked heir trained in investigation and prevention.
A dragonmarked heir trained in transport and courier work.
A dragonmarked heir trained in performance and covert information.
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